![]() It's less about luck and more about making the most of each and every unit you have at your disposal. Do I want to target the scientist and stop the flow of healing or chip away at the heavies? You can mix and match the varied classes to play to your strengths. The class system forces players to take new tactics into account. You can select between four types of worms, ranging from speedy scouts to slow-moving bruisers. It's something you can plan for and use to your advantage - like adding a fitting new Chess piece to the board.Ĭlasses are another well thought out variable added to the Worms formula in Revolution. Water will collect in craters, and submerged worms will take damage at the end of each turn. ![]() You can wash a group of foes down a slope thanks to the torrent unleashed from a water balloon. Water now plays a key role in how games progress. Water has been in Worms games before, but Revolution takes it beyond an insta-death lava pool at the bottom of each map. Fluid dynamics are a welcome addition to the Worms formula. ![]() Not all of the innovation in Worms: Revolution is damning. It's often difficult to discern whether you're looking at landscape that's window dressing or landscape that you can actually interact with. The backgrounds distract from the action and have frustrating gameplay implications. In an attempt to add some flair, the developers placed 3D characters in the backgrounds of these scenes, ranging from cows chewing cudd to seagulls snapping at fish. The 3D environments in Worms: Revolution look washed out and low-res by comparison, like assets ripped from the PS2 era. In the Farm campaign certainly, you’ll want to keep all your worms alive whilst doing as much damage as possible and the tiniest variety of worm has trouble sticking to those rules of thumb unfortunately.The Worms franchise has featured some beautiful, hand-drawn sprites throughout its history. Scouts, whilst useful in any multiplayer madness you may indulge in, are not particularly great in Campaign missions as they’re weak and fly much further when hit. Heavy worms are also an excellent choice due to their increased damage, but a full team of them will make it extremely difficult to get to those worms who take to hiding from you. They provide better protection for other worms too due to their improved golden girders so you can be stayin’ alive for longer. Of course your squad choice is completely up to you, but as a personal recommendation, having two Scientists in your squad is a must, certainly for the later stages as their +5 health bonuses at the start of their turn prove handy when you’re facing a barrage from nine angry AI worms. The Sewer area is a tutorial covering the basics of the game.įor this set of missions, you can’t go wrong by watching the cut scenes and reading all the pop-up boxes, as they’ll teach you the basics of the game as well as where you’re meant to go and what you have to do.Īfter completing these, you can then customise and change the formation of your worm squad, so instead of four Soldiers, you can have one of each class and use their individual perks to find your success. The Sewer campaign is the first area available in the Single Player Campaign modes. ![]()
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